William J. Mitchell, Christopher E. Borroni-Bird, and Lawrence D. Burns - Reinventing the Automobile

Year of Publication: 
2010
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This book provides a long-overdue vision for a new automobile era. The cars we drive today follow the same underlying design principles as the Model Ts of a hundred years ago and the tail-finned sedans of fifty years ago. In the twenty-first century, cars are still made for twentieth-century purposes. They're well suited for conveying multiple passengers over long distances at high speeds, but inefficient for providing personal mobility within cities—where most of the world's people now live.

John Maeda - The Laws of Simplicity (Simplicity: Design, Technology, Business, Life)

Year of Publication: 
2006
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Received an Honorable Mention in the Communication and Cultural Studies category of the 2005 Professional/Scholarly Publishing Annual Awards Competition presented by the Association of American Publishers, Inc.

Maud Lavin - Push comes to shove : new images of aggressive women

Year of Publication: 
2010
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In the past, more often than not, aggressive women have been rebuked, told to keep a lid on, turn the other cheek, get over it. Repression more than aggression was seen as woman’s domain. But recently there’s been a noticeable cultural shift. With growing frequency, women’s aggression is now celebrated in contemporary culture—in movies and TV, online ventures, and art. In Push Comes to Shove, Maud Lavin examines these new images of aggressive women and how they affect women’s lives.

Peter E. Kennedy - Macroeconomic Essentials, 3rd Edition

Year of Publication: 
2010
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This introductory text offers an alternative to the encyclopedic, technically oriented approach taken by traditional textbooks on macroeconomic principles. Concise and nontechnical but rigorous, its goal is not to teach students to shift curves on diagrams but to help them understand fundamental macroeconomic concepts and their real-world applications.

Joseph Kahne, Ellen Middaugh, and Chris Evans - The Civic Potential of Video Games

Year of Publication: 
2009
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This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or civic activities (for example, volunteering). Kahne and his coauthors are interested in what role video games may or may not play in this disengagement.

Henry Jenkins - Confronting the Challenges of Participatory Culture

Year of Publication: 
2009
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Many teens today who use the Internet are actively involved in participatory cultures—joining online communities (Facebook, message boards, game clans), producing creative work in new forms (digital sampling, modding, fan videomaking, fan fiction), working in teams to complete tasks and develop new knowledge (as in Wikipedia), and shaping the flow of media (as in blogging or podcasting).

Carrie James - Young People, Ethics, and the New Digital Media

Year of Publication: 
2009
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Social networking, blogging, vlogging, gaming, instant messaging, downloading music and other content, uploading and sharing their own creative work: these activities made possible by the new digital media are rich with opportunities and risks for young people. This report, part of the GoodPlay Project, undertaken by researchers at Harvard Graduate School of Education's Project Zero, investigates the ethical fault lines of such digital pursuits.

Mizuko Ito - Living and Learning with New Media Summary of Findings from the Digital Youth Project

Year of Publication: 
2009
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This report summarizes the results of an ambitious three-year ethnographic study, funded by the John D. and Catherine T. MacArthur Foundation, into how young people are living and learning with new media in varied settings -- at home, in after school programs, and in online spaces. It offers a condensed version of a longer treatment provided in the book Hanging Out, Messing Around, and Geeking Out (MIT Press, 2009).

Mizuko Ito - Hanging Out, Messing Around, and Geeking Out

Year of Publication: 
2010
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Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networks sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youth's social and recreational use of digital media.

Bengt Holmström and Jean Tirole - Inside and Outside Liquidity

Year of Publication: 
2011
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"This is a very insightful book on a difficult and poorly understood topic at the center of the current financial crisis.